@startuml
sprite $rv_hookup [48x48/16] {
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}


!define MATERIAL_RV_HOOKUP(_alias) ENTITY(rectangle,black,rv_hookup,_alias,MATERIAL RV_HOOKUP)
!define MATERIAL_RV_HOOKUP(_alias, _label) ENTITY(rectangle,black,rv_hookup,_label, _alias,MATERIAL RV_HOOKUP)
!define MATERIAL_RV_HOOKUP(_alias, _label, _shape) ENTITY(_shape,black,rv_hookup,_label, _alias,MATERIAL RV_HOOKUP)
!define MATERIAL_RV_HOOKUP(_alias, _label, _shape, _color) ENTITY(_shape,_color,rv_hookup,_label, _alias,MATERIAL RV_HOOKUP)
skinparam folderBackgroundColor<<MATERIAL RV_HOOKUP>> White
@enduml